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- on exitFrame
- global flag, cowboy2
- if flag = 1 then
- if the timer > 120 then
- set flag to 0
- end if
- else
- if flag = 0 then
- repeat while the locV of sprite 4 < 550
- set the locV of sprite 4 to the locV of sprite 4 + 10
- updateStage()
- end repeat
- set the visible of sprite 4 to 0
- set flag to 1
- set cowboy2 to 0
- go(65)
- end if
- end if
- go(the frame)
- end
-
- on mouseUp
- repeat with n = 21 down to 1
- set the visible of sprite n to 1
- puppetSprite(n, 0)
- end repeat
- sound stop 1
- go(10)
- end
-